amicustenebris: (explaining you a thing)
2024-02-09 05:13 pm
Entry tags:

Labyrinthium Inbox



You have reached Mister Gold. Please leave a message.
amicustenebris: (Default)
2024-02-05 10:30 am
Entry tags:

Application for Labyrinthium

OOC INFORMATION

Player Name: Jaq

Pronoun Preferences: She/They

Contact: jacqui dot larson84 at gmail dot com

Are you over the age of 18?: Yes

Invitation Link: https://labyrinmods.dreamwidth.org/6704.html?thread=1313328#cmt1313328

Current Characters: None

Link to Permissions: http://amicustenebris.dreamwidth.org/516.html

 

Read More ).
amicustenebris: (Default)
2023-09-02 03:30 pm
Entry tags:

PSL - for Saul Goodman, set Post-BCS, Pre-BB

In all fairness to Saul Goodman, it would not have been uncharitable when he found himself stopped in the middle of the road, staring down what appeared to be the body that just ricocheted off his windshield, and first thinking, even kind of hoping he was being scammed. It wouldn't be the first time, and New Mexico was hardly suffering a shortage of people stupid enough to try it, clearly. The highbeams caught the slow patter of the first rain in what felt like months, picking each little droplet out of the dark as though they did not exist at all until the light touched them. Then the twitch of a set of fingers, shivering in the direction of a cane that had clattered to the ground just out of reach. A glint of the ring on one of his fingers, not a diamond but some manner of precious stone that seemed to glow with inner luminosity. 

It was fully nighttime even without the cloud cover, and the stranger really did seem to come out of nowhere. He might as well have not been there at all the instant before he was hit. 

From the looks of him once he was near enough to take it in, not the sort that would usually try a scam. Well-to-do, in his forties at the youngest. The curtain of his shoulder-length hair stuck in wet strings to the side of his face. Nice (though now scuffed) shoes. The suit was fine and black, maybe a little warm for this far south and this time of year. The cane was similarly fancy, with a silver handle. Eyes that were awake and expressive but wide and gave too much the impression of an injured animal. 

The kinda view that left a guy wishing it was just a punk kid trying to make an easy buck. 
amicustenebris: (Default)
2023-05-17 09:49 pm
Entry tags:

PSL - For Archie, Set After 4a

With a kind of numbness that he hadn't felt since he cast Belle out of his castle and destroyed half his collection, Rumpelstiltskin made his way to civilization the very same night he was sent away. Once he hit the interstate it was not long before someone pulled over to offer help to the hobbling man, who looked like he'd wandered from a wreck. The stranger said they'd seen an abandoned car down the way a bit and offered to get him into town to call a tow truck.

He took advantage of his good fortune and was quickly able to access food, an ATM, a cane, and finally a place to collapse and eventually rent a car the following morning. He had thoughts of what he would have to do to figure out a way back over the town line. He understood the magic at work there, knew he could only go back in if summoned back in. But already the scheming began. Belle didn't understand his motivations, and he'd been incapable of correctly explaining. That was all there was to it. Part of him believed if he could say it right, if he could make sense of it all himself -- if he could just convince her that all she'd seen never meant he didn't love her? Then he could fix everything. Then he could be home with his wife, able to visit his son, able to walk and use magic.

He tried to call her from the phone in the motel. No answer. He tried a few times. There was an answer once. He couldn't speak.

Gold haunted that little hamlet outside of Ogunquit for a few days, with limited access to the internet or contact, just hoping he'd find some loophole that'd let him back in, afraid to wander out too far lest he lose his chance.

As far as he knew, Belle never caught on that he was calling. If she did, then she was patient. She stayed on the line longer than she needed. Spoke, and waited. Spoke. Then said goodbye. He couldn't work out why he could never say anything back, or even beg forgiveness. He kept doing it, knowing he couldn't stop himself crying afterward, knowing it was going to hurt every time, because he'd gotten so used to hearing her in the morning when she woke. And now when he called just to hear her it came with apprehension, certainty he'd hear that litany of accusations all over again, but he needed to. Maybe if he did speak, if he did let her know it was him, and he allowed it to happen, she might see he was sincere. She would forgive him. Remember she loved him. He would hand her the dagger and be her slave, be everything Zelena wanted him to be for her if that was what it took.

But he couldn't even bring himself to do that. It took him days to figure out why. That was when he headed south.

His rental car died just inside of Vermont. There were questions about his license. He switched to travel by bus from there -- crowded (good that he was traveling light), slow as sin -- he saw far more of the state than he really ever cared to. It felt ridiculously long for where he was headed, given how short a trip it had been by plane, but he didn't know if he could handle flying again. Not alone.

In Manhattan, the first place that he tried was Neal's old apartment, of course, and he did not expect to find it occupied -- by the Queen's married beau and his family, no less. They offered to leave it to him, which he declined. After a cursory search of the place, he found one or two familiar baubles, things his son held onto from his childhood all these years, somehow, things from their world, and he pocketed those, feeling an uncomfortable tightness that told him to get away, and he left as quickly as his legs could carry him.

Marion seemed especially keen to convince him to stay, at least until he found better accommodations.

He didn't trust it. He got away.

Crossing out into the evening air, he felt a rush of pent emotion and memory. Unkind words said in this very place. Hook's attack and his near death.

Then his actual death.

Then Neal's.

He went numb.
amicustenebris: (Default)
2022-07-11 06:21 pm
Entry tags:

Muselist

Rumpelstiltskin
{Once Upon a Time}
amiscustenebris


Lloyd Henreid
{The Stand (2020)}
brandnewkey


Randall Flagg
{The Stand (2020)}
allyallyoxenfree


Freeza
{Dragon Ball Z}
hoardsrealestate


The Grandmaster


The Joker
{The Dark Knight}
guywithaplan


Rose the Hat
{Doctor Sleep}
longinthetooth


Adora
{She-Ra and the Princesses of Power}
honorofgrayskull


Starscream
{Transformers: Prime}
cowards_survive


Ron Swanson
{Parks & Recreation}
breakfastfood


Mozenrath
{Once Upon a Time/Aladdin AU}
deadsand


Top Dollar
{The Crow}
everymansdevil


Dr. King Schultz
{Django Unchained}
fancy_pants


Frances Owens
{Practical Magic}
get_thebook


Morgan Adams
{Cutthroat Island}
gimmethemap


The Marquis de Sade
{Quills}
impuretale


Warden Aeducan
{Dragon Age: Origins}
lady_aeducan


Belle French
{Once Upon a Time}
love-is-layered


Mozenrath
{Aladdin: TV Series}
mightymorbid


Makoto Kino/Sailor Jupiter
{Sailor Moon}
soldierofprotection


Haymitch Abernathy
{The Hunger Games}
stay_alive


Birdy
{Marvel 616}
surethingboss


Reaver
{Fable}
tatty-bye


Tina Belcher
{Bob's Burgers}
uhhhhhh


Simone Betheson
{SAW Series}
made_a_choice


Shannon Mullins
{The Heat}
youmadeitweird


Gary/Henchman 21
{The Venture Bros}
twoton21




Read more... )
amicustenebris: (dangerously gentle)
2022-05-16 07:26 am
Entry tags:

Contract with Albus Dumbledore | Duplicity | (NSFW)

This is a standard three-month contract between Mister Gold (heretofore referred to as the Dominant) and Albus Dumbledore (heretofore referred to as the Submissive). Both parties are determine to be of proper age and of sound mind and body at the time of signing.

Duties and Rights of Each Party

The Dominant grants full permissions for the Submissive to travel between the Up and Down, as well as to obtain gainful employment, though neither are required.

The Dominant is to provide room and board to the Submissive, including designated private space. The Dominant is not to enter said space without expressed permission or unless the Dominant has reason to believe the Submissive is in danger and unable to grant said access. 

The Dominant is required to provide the Submissive representation and advocation in matters of legal upset but is also required by law to take responsibility for any damages caused by said Submissive. 

The Dominant is to provide any protections the Submissive may not have themselves.

The Submissive has full permission to defend themselves by what means they find necessary and consistent with the situation at hand, within the confines of the law.

The Submissive is permitted to use their private space (to include a full bedroom) however they wish, within the confines of the property lease, and must maintain that space.

The Submissive is permitted one pet and must maintain its needs, including housing, enrichment, food, etc. Parameters and further (or lesser) limitations are to be discussed and then agreed upon as an amendment to contract. 

Contract is sexually non-exclusive. Neither the Dominant nor the Submissive are required to contribute to the other's monthly quota, but it may be requested and agreed upon. 

No outside parties are to enter the property without notice to both the Dominant and Submissive. 

No additional tenants will be added if the Dominant's income and the property are not sufficient to provide the same rights and benefits as outlined here. 

All violations, fines, or other consequences for breaking the contract or law will be discussed between the two parties but ultimately decided by the Dominant. 

Contract is subject to revision and amendment.
amicustenebris: (explaining you a thing)
2022-02-21 11:53 am
Entry tags:

Kinks

Note: This will evolve over time, as the character is starting from a place of limited experience and working through various barriers, including recent trauma.

Read more... )
amicustenebris: (of course)
2022-02-20 10:34 pm
Entry tags:

Duplicity - IC Inbox



You have reached the office of Mister Gold. I cannot answer you at the moment. Please leave a detailed message, and I will return your call at my earliest convenience.
amicustenebris: (Default)
2022-02-20 10:27 pm
Entry tags:

Duplicity - Opt-In/OOC Permissions

Gold has a number of magical abilities and the means to grant spells and favors to others, to an extent -- many of these are plotting-required and should be opted in. Please note that for things like basic magic/tk/offensive spells like fireballs or transformation, I need your word here whether that's a hard no but in most cases I will PM before dropping something like that in a thread.

Wards/Potions/Charms - These are usually complicated and require specific objects or ingredients to do so, and said ingredients can and often do operate on fairy tale logic. For example: Rumpelstiltskin can cast a protective ward around an area, but it requires using special chalk. That chalk would have had to have been fortified in some way -- perhaps imbued in Holy Water or carved out by a craftsman who never told lies. He managed to bottle the essence of magic by getting a hair each from a couple in true love, which creates its own magic, thus allowing himself to access his powers again in the world without magic. He can track a person if he has an object that belonged to them, provided they're on the same plane and/or not dead (at the time). He could create a specific ward or charm against or for a person if he has a possession of theirs or something as simple as a hair. Even their name, if he uses it correctly, can be put into a spell. (He used Emma Swan's birth name, for instance, as a trigger to reawaken himself from the first curse in the series.) What's important, and what probably limits these things the most, is that he can't take any of these things without permission. They have to be given freely or won fairly by someone. In fact, most of his more impressive miracles that people buy don't work unless there's some form of consent from someone involved -- usually a signed contract. Now, whether the buyer fully understands that contract is their problem. He needs consent -- dubious consent counts. Most of these are plot-specific spells. They would require me to plan with other people and seek permission beforehand and would take time for Rumpelstiltskin to put together. For instance, if a spell/ward/charm/etc were to require "a heroic weapon," these components could mean several things. A heroic weapon might involve nabbing, say, Mjolnir from Thor (which is an object in his vault in the series, btw), or a pen belonging to an adventure writer. NERFS: I have none set in place because these limit themselves through plotting. I will not move forward with any of these without player and mod permission.

Telekinesis/Immobilization - Gold can throw invisible force, lift people and objects, and also paralyze people to stop them interfering with him or running away. It lasts for as long as he's concentrating on it. NERFS: Will not until otherwise agreed upon by mods, be able to lift anyone or anything larger than he is without extra, concentrated effort.

Healing - He can heal virtually any injury provided the person in question is still alive.

Fireballs - He can make balls of fire in his hands, and he can throw them.

Teleportation - Gold has shown the ability to teleport to places that he knows. He would not be able to go behind locked doors if he's never been on the other side before or places that otherwise he might be warded from; this includes restrictions laid down by contract or written law.
Transformation/Polymorph - He can transform people and objects -- he can't grant immortality, but he can make you younger, or age you. He can transform people into different animals, or into different people. He spins straw into gold. He turned a man into a snail just so he could step on him. NERFS: None of these things will be done to people or other people's belongings without player and mod permission where required.

Youth Eternal - Gold is also incapable of being killed, save by the Dark One's dagger, which didn't come with him. He will heal from virtually any injury or sickness unless he is cut off from his magic. (Example: being sent out into the world without magic, beyond the borders of Storybrooke, would render him powerless and capable of being killed or poisoned. The latter is effective in that any poison or sickness he incurs, if allowed to run their course long enough to weaken him too much, even if returned his powers won't heal him and another means to cure him must be found.) Note: The dagger will not appear in Duplicity unless for agreed-upon, plot reasons, because its holder can also command him.

 
amicustenebris: (consternation)
2022-02-20 10:03 pm
Entry tags:

Duplicity - Info/Permissions



Mister Gold
Magic always comes at a price.

BASIC

NAME: Mister Gold
CANON: Once Upon a Time
AGE: 250+ years
DOB: December 21st
GENDER: Male
SPECIES: Human

PLAYER: Rei
CONTACT: Plurk - ImpureTale; Discord - ImpureTale#7028
APPEARANCE

VISUAL: Link
HEIGHT: 5'6"
BUILD: Slight but sturdy for his height
HAIR: Brown, shoulder-length hair with shocks of salt and pepper throughout
EYES: Brown, large and expressive, often with a sad look to them
FEATURES: The smell of old books and floral perfumes permeate in his presence. He walks with a slight limp. He can at once seem very clipped and sardonic but also hesitant to make easy contact. Very much like an alleycat in terms of body language -- a touch of lonesome neglect about him, and little in the way of certainty or willingness to un-arch his back and let strangers approach.
DRESS: Almost always wearing dark suits and shirts, with the occasional pop of color on the tie or the pocket square. (Blue when he's behaving himself. Red when he's not. Purple when he could go in any direction, some say.) He wears a moonstone ring on one hand and is never seen walking without a gold-handled cane.
VOICE: He speaks in an accent that will clock to most people as Scottish despite never having been there.
PERMISSIONS

BACKTAGGING:
THREADHOPPING:
FOURTHWALLING: ✔ - PM first
ROMANCE:
MINDREADING: ✔ - PM first
MANIPULATION: ✔ - PM first
INJURY: ✔ - PM first
FIGHTING: ✔ - PM first
KILLING:
amicustenebris: (Default)
2022-02-14 10:50 am

Duplicity Application

« « « ANXIETY-DRIVEN » » »




« « « OOC INFORMATION


Name: Rei
Age: 37
Contact: PM, Plurk: ImpureTale, Discord: ImpureTale#7028
Timezone: Eastern US
Other Character(s): N/A


« « « IC INFORMATION


Name: Mister Gold
Door: Right - when given the choice between chocolates and flowers, he would see the two options, think probably how much he had just wanted to be with Belle again (and his canon point is just before they would have reunited), and he would have thought of flowers. 

Canon: Once Upon a Time
Canon Point: Toward the End of Season 3b

Age: 250+
Appearance: Appears to be late 40s to early/mid 50s. Mr. Gold stands a not-so-towering 5'6" and is almost always wearing dark suits and shirts, with the occasional pop of color on the tie or the pocket square. (Blue when he's behaving himself. Red when he's not. Purple when he could go in any direction, some say.) He wears a moonstone ring on one hand and is never seen walking without a gold-handled cane. He has brown, shoulder-length hair with shocks of salt and pepper throughout and large, expressive brown eyes; there's often a sad look to him. He speaks in an accent that will clock to most people as Scottish despite never having been there, and the smell of old books and floral perfumes permeate in his presence. In terms of bearing, he walks with a slight limp. He can at once seem very clipped and sardonic but also hesitant to make easy contact. If you're talking legality, ancient magics, or something else where he feels he has the high ground, his confidence is apparent, though he's often no less detached. Other times, his inexperience -- or distance from previous experience -- is very clear, and he's uncomfortable with attention without motive. He's very much like an alleycat in terms of body language, at times -- a touch of lonesome neglect about him, and little in the way of certainty or willingness to un-arch his back and let strangers approach.

History: Link to Wiki Entry, relevant history stops toward the end of Season 3, before the conclusion of the episode titled "Kansas."
Personality:
Redeeming/Positive Trait

  • Familial - Rumpelstiltskin for all his faults considers family sacred in a way he does not view other things. In canon the reason he held onto as much humanity as he did as the Dark One was because of his child and a very long quest to reconnect with him. Other places where this has shown through has been his willingness to stay in a loveless marriage in order to provide a stable home for his child, the intention to throw off centuries-long plans in the hope of having a growing family to take care of, his allowance of bargain-free aid (and ongoing tolerance of certain hook-handed nuisances) to maintain familial connections, intentions to die to protect his grandson, giving up his freedom to save the life of a family member, and more. How this applies in the greater working of the game is that if he decides you are one of his, he will feel drawn to protect and take care you as one of those people in some capacity.


Negative Traits
  • Anxiety-Driven - While the series shows how he was marked early on as a coward, and that is the word used most often, it is truer and more accurate to say that many of the Dark One's actions are decided by his own anxiety. His worry about the worst occurring will often rule his actions, even when he is working his hardest to overcome that. He spends much of his early life in a single place, despite that leaving for anywhere else where his reputation couldn't follow him would have been better for him in the long run, because he'd by then been conditioned to believe things would get worse if he did leave. He injured himself to be kicked out of the army because he believed that if he remained, he would die and his son would grow up without a father. He lied constantly to his wife-to-be for fear he would be abandoned if he told the truth. He sheltered his child too much and barred him from making decisions that could separate them because he feared loss should he get too far away from him. He could not follow his son to the World Without Magic because he feared becoming disabled and helpless again. He sought the sorcerer's hat as a means to free himself from the Dark One's dagger (while keeping the magic) because he feared being enslaved. While he may actively try to work against this impulse, and even succeed, it is what holds him back the most, and in many ways it informs his other worst traits and even some of his positive ones.

  • Low Self-Worth - To a paradoxical degree, this man is what happens when a person who doesn't think much of themselves suddenly achieves untold power. Whatever he shows on the outside, he thinks he is worthless unless he proves himself otherwise, whether through hard work or a show of power. We see this throughout his history; he was happy to be drafted in order to prove himself, and he remained in a marriage that was already over so his son could have a family -- he did not appear to heavily insinuate himself, allowing his wife distance and working hard despite his disability and reputation to provide, seemingly as a way to prove his place and presence is earned and paid for. He does not find himself attractive, and may often react to being treated otherwise with confusion or suspicion (see: Skin Deep), if he doesn't simply assume he's being given some token regard for towing the line. This may manifest positively in an arrangement because he puts forward a lot of effort to see to it that a loved one's needs are met (gifts, a comfortable place to live, cooking, dates, etc etc -- see his childhood with his father and eventual adoptive mothers, his first marriage, courtship of Belle), but it's most of the time a mixture of old-fashioned ideals and the belief that he is very easy to let go of and he needs to pay for the right to exist in that arrangement.

  • Defensive/Combative - Rumpelstiltskin/Gold does not back down from fights like he used to, out of fear, because he believes that to do so would be stepping back into the realm he was in before he had power: a victim, and a perpetual one at that. Whether that altercation is physical or verbal, his fight or flight response triggers just as quickly as it ever did, and his wings were clipped a LONG time ago. He is the sort that, because of where he came from and because apparent weakness sets off his anxious tendencies like no other, will extend an argument for need of the last word, regardless of whether or not this will lead him to say very unreasoned/wrong things because not winning the argument would be conceding when he believes he is being attacked. See: the murder of his wife, his argument with his son prior to said son's apparent death, his constant arguing back with his jailer after he had been captured/enslaved, despite knowing it would make his situation worse. He can wind up going harder than necessary and using too much force because no matter how powerful he is, he still sees himself as a disabled, feeble man that means nothing to anyone, who is being attacked by someone bigger and faster than he is, and if he does not fight back, that is what he will fully become again.


Powers and Abilities: DUPLICITY NOTE - Magic works in his canon in such a way that because magic differs on every world, it takes the Dark One a while to figure out how his magic will work there, so for the first week or two, MOST abilities will take a while to come back to full strength. Those things that are nerfed will not return at all, or only in a limited capacity.

Some of the things that Gold can do with magic are because almost anyone trained in magic can do them if they've been taught. It's safe to assume that weaker versions of most of these powers fall into that category. More powerful, specific examples, particularly those obtained through more personalized deals? Only work because a deal was made to cast them, and the requirements were met. Attempts to cheat can affect the outcome in unusual ways.

All magic comes at a price. All of it. Some payments are more esoteric than others.
  • Wards/Potions/Charms - I've lumped all these together because they tend to have the same limitations: They're usually complicated and require specific objects or ingredients to do so, and said ingredients can and often do operate on fairy tale logic. For example: Rumpelstiltskin can cast a protective ward around an area, but it requires using special chalk. That chalk would have had to have been fortified in some way -- perhaps imbued in Holy Water or carved out by a craftsman who never told lies. He managed to bottle the essence of magic by getting a hair each from a couple in true love, which creates its own magic, thus allowing himself to access his powers again in the world without magic. He can track a person if he has an object that belonged to them, provided they're on the same plane and/or not dead (at the time). He could create a specific ward or charm against or for a person if he has a possession of theirs or something as simple as a hair. Even their name, if he uses it correctly, can be put into a spell. (He used Emma Swan's birth name, for instance, as a trigger to reawaken himself from the first curse in the series.) What's important, and what probably limits these things the most, is that he can't take any of these things without permission. They have to be given freely or won fairly by someone. In fact, most of his more impressive miracles that people buy don't work unless there's some form of consent from someone involved -- usually a signed contract. Now, whether the buyer fully understands that contract is their problem. He needs consent -- dubious consent counts. Most of these are plot-specific spells. They would require me to plan with other people and seek permission beforehand and would take time for Rumpelstiltskin to put together. For instance, if a spell/ward/charm/etc were to require "a heroic weapon," these components could mean several things. A heroic weapon might involve nabbing, say, Mjolnir from Thor (which is an object in his vault in the series, btw), or a pen belonging to an adventure writer. NERFS: I have none set in place because these limit themselves through plotting. I will not move forward with any of these without player and mod permission.
  • Telekinesis/Immobilization - Gold can throw invisible force, lift people and objects, and also paralyze people to stop them interfering with him or running away. It lasts for as long as he's concentrating on it. NERFS: Will not until otherwise agreed upon by mods, be able to lift anyone or anything larger than he is without extra, concentrated effort.
  • Healing - He can heal virtually any injury provided the person in question is still alive.
  • Fireballs - He can make fire in his hands, and he can throw them.
  • Teleportation - Gold has shown the ability to teleport to places that he knows. He would not be able to go behind locked doors if he's never been on the other side before or places that otherwise he might be warded from; this includes restrictions laid down by contract or written law.
  • Transformation/Polymorph - He can transform people and objects -- he can't grant immortality, but he can make you younger, or age you. He can transform people into different animals, or into different people. He spins straw into gold. He turned a man into a snail just so he could step on him. NERFS: None of these things will be done to people or other people's belongings without player and mod permission where required.
  • Heart Removal - Magicians of multiple stripes -- most of them people he trained -- have the ability to tear people's hearts from their chests, without all the added gore. What they remove resembles a crystallized version of the physical organ. Crushing it will kill them, but for as long as you hold it, you can command them to do anything, and if it is kept out of their body, they lose the ability to feel strong emotions. NERFS: This ability will not be accessible.
  • NOTE: He was once clairvoyant, but that power seems to have disappeared since his last death.
  • Youth Eternal - Gold is also incapable of being killed, save by the Dark One's dagger, which didn't come with him. He will heal from virtually any injury or sickness unless he is cut off from his magic. (Example: being sent out into the world without magic, beyond the borders of Storybrooke, would render him powerless and capable of being killed or poisoned. The latter is effective in that any poison or sickness he incurs, if allowed to run their course long enough to weaken him too much, even if returned his powers won't heal him and another means to cure him must be found.) Note: The dagger will not appear in Duplicity unless for agreed-upon, plot reasons, because its holder can also command him.
Inventory: His cane, the gold and moonstone ring he wears on his right hand, and a handmade scarf that belonged to his son.

Samples:  Thought - TDM Thread  (I believe this has a decent mix of his spoken voice and internal thought process but thought is more pronounced; please excuse the fragment in the intro -- I didn't catch it til people had already replied.)

 Spoken - Sample Network Entry

Network: UN - MrGold

Good evening.

[ The man onscreen is as ever, forcibly composed and stoic, a rare one for service with a smile here. ]

While it has been my fortune to secure gainful employment here in the city, I also have time to offer other services where I may, and here is where I would like to apply my brand of expertise to those that might have need of it and find value. To those that do not know me, most call me Mister Gold, and where I come from, in many lifetimes of experience, there are few things that I know as well as contracts, something that we as guests here have no choice but to interact with on the regular. I am the man that one approaches if they mean to test how airtight one is, the one who finds -- and closes, when asked -- loopholes. I am also the one you call when you wish a matter to be settled well before it ever reaches a courtroom. I know how laws work, and even better I know tricks of language and how to navigate them.

I am shrewd, confidential, and detail-oriented. [ His hand tightens on the golden handle of a cane that balances on the ground in front of him. ] I am also, like you, not from outside the program. We have very little in the way of legal representation here that does not come from a body that mistrusts us and may not have our best interests at heart, and I have a vested interest in seeing that change. 

For the time being, I am offering consultation to any interested parties from the Up or Down. My contact information is to follow.